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Staggered CIR Cuff - CG by MaillerPhong Staggered CIR Cuff - CG by MaillerPhong
A CG version of [link] with identical stats.

Modeled in Maya 8, rendered with mentalray.
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:iconnoble-gryphon:
Noble-Gryphon Featured By Owner Sep 21, 2009  Hobbyist Artisan Crafter
Very nice chainmaille is cool I like to make it too
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:iconzodiacsdestri:
zodiacsdestri Featured By Owner Aug 6, 2009  Professional Writer
beautiful
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:iconuniquelyyours:
UniquelyYours Featured By Owner Jul 8, 2007
So cool! I love the stiffness of this design! Very sharp-
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:iconxcatxearsx:
xcatxearsx Featured By Owner Jul 6, 2007
Do you use a certain program for this sort of thing?^_- I'm just not sure at all how it can be done!
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:iconmaillerphong:
MaillerPhong Featured By Owner Jul 7, 2007
I use Maya, but there are lots 3D modeling software packages out there. You can search for pov-ray and blender, they seem to be pretty popular (and free).
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:iconmx-chronos:
mx-chronos Featured By Owner Jul 6, 2007  Professional Digital Artist
You always do such cool CG work! I know rings are a basic shape and all, but this is still such a complex scene, plus your renders are always amazing. And for this piece I love that you have the real/CG side-by-side comparison, that was a neat idea. What's the ratio of time spent on this model versus the real-life product?
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:iconmaillerphong:
MaillerPhong Featured By Owner Jul 6, 2007
It varies; the real maille is more of a 'slow and steady' thing. The CG can go quickly once I get the basic repeat unit set up, but can require a lot of tweaking. More so if I'm trying to replicate a picture I've taken.
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:iconcshake:
cshake Featured By Owner Jul 5, 2007
Nice! Do you place each ring or is it scripted?
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:iconmaillerphong:
MaillerPhong Featured By Owner Jul 5, 2007
Mmm, Maya has more of a drag and drop interface. So I basically position the rings for the smallest repeat unit, and a lot of copy & pasting later, you have a cuff. I never did like all the programmy language hulluballoo of povRAY. ;)
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:iconcshake:
cshake Featured By Owner Jul 5, 2007
I do enjoy being able to script everything :). The problem comes with the out of place rings, like in your tutorials.

One thing that Maya has that I would really, really, really want to have available in povray is gravity. it doesn't exist probably because there is no collision detection. You wouldn't believe how much of a pain working out the math behind ring placement for some of the weaves is.

I have played with Maya in the past (had the PLE installed for a few months a while ago) but povray is so much nicer to use for the actual rendering. I also have an old version of bryce on one of my computers that I made some scenes in, but I didn't feel like I had as much control.

One of my current projects is finding how to get a good export from SolidWorks, which I have a school license for, and it has nice gravity effects, but can't render for crap.
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:iconmaillerphong:
MaillerPhong Featured By Owner Jul 5, 2007
Cool. I used SolidWorks quite a bit for my thesis. I messed around a bit with exporting models from that to Maya, but I didn't stick with it enough to get anything decent. :shrug:
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:iconcshake:
cshake Featured By Owner Jul 5, 2007
I've found that the CosmosMotion plugin, while it is nice, need to be turned up to the highest precision to be able to handle small rings without dropping them through each other. The problem is that it takes near forever to run the gravity sim like that.
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Submitted on
July 5, 2007
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