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Submitted on
July 5, 2007
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144 KB
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360×350
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Staggered CIR Cuff - CG by MaillerPhong Staggered CIR Cuff - CG by MaillerPhong
A CG version of [link] with identical stats.

Modeled in Maya 8, rendered with mentalray.
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:iconnoble-gryphon:
Noble-Gryphon Featured By Owner Sep 21, 2009  Hobbyist Artisan Crafter
Very nice chainmaille is cool I like to make it too
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:iconzodiacsdestri:
zodiacsdestri Featured By Owner Aug 6, 2009  Professional Writer
beautiful
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:iconuniquelyyours:
UniquelyYours Featured By Owner Jul 8, 2007
So cool! I love the stiffness of this design! Very sharp-
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:iconxcatxearsx:
xcatxearsx Featured By Owner Jul 6, 2007
Do you use a certain program for this sort of thing?^_- I'm just not sure at all how it can be done!
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:iconmaillerphong:
MaillerPhong Featured By Owner Jul 7, 2007
I use Maya, but there are lots 3D modeling software packages out there. You can search for pov-ray and blender, they seem to be pretty popular (and free).
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:iconmx-chronos:
mx-chronos Featured By Owner Jul 6, 2007  Professional Digital Artist
You always do such cool CG work! I know rings are a basic shape and all, but this is still such a complex scene, plus your renders are always amazing. And for this piece I love that you have the real/CG side-by-side comparison, that was a neat idea. What's the ratio of time spent on this model versus the real-life product?
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:iconmaillerphong:
MaillerPhong Featured By Owner Jul 6, 2007
It varies; the real maille is more of a 'slow and steady' thing. The CG can go quickly once I get the basic repeat unit set up, but can require a lot of tweaking. More so if I'm trying to replicate a picture I've taken.
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:iconcshake:
cshake Featured By Owner Jul 5, 2007
Nice! Do you place each ring or is it scripted?
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:iconmaillerphong:
MaillerPhong Featured By Owner Jul 5, 2007
Mmm, Maya has more of a drag and drop interface. So I basically position the rings for the smallest repeat unit, and a lot of copy & pasting later, you have a cuff. I never did like all the programmy language hulluballoo of povRAY. ;)
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:iconcshake:
cshake Featured By Owner Jul 5, 2007
I do enjoy being able to script everything :). The problem comes with the out of place rings, like in your tutorials.

One thing that Maya has that I would really, really, really want to have available in povray is gravity. it doesn't exist probably because there is no collision detection. You wouldn't believe how much of a pain working out the math behind ring placement for some of the weaves is.

I have played with Maya in the past (had the PLE installed for a few months a while ago) but povray is so much nicer to use for the actual rendering. I also have an old version of bryce on one of my computers that I made some scenes in, but I didn't feel like I had as much control.

One of my current projects is finding how to get a good export from SolidWorks, which I have a school license for, and it has nice gravity effects, but can't render for crap.
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